Disruptive technologies, according to
Thornburg in Laureate Education, 2009) is one of the six forces that drive emerging technologies. Thornburg references
Clayton Christensen’s term of
disruptive innovation as the groundwork of the notion of disruptive technology. In brief, a disruptive technology is an innovation along the evolutionary path of technology that takes the industry by storm in creating a more efficient, lower cost solution with increased benefits and makes it more possible for more consumers to access, afford, or utilize the innovation. At the same time, it obsoletes its predecessors.
Thornburg (in Laureate Education, 2009) uses the transistor as an example of disrupting the success of the vacuum tube. Other examples include the digital cameras replacing film or CDs replacing the phonograph.
For this module, we will discuss
Second Life as a disruptive technology.
1. How is Second Life a disruptive technology?
2. What technology does it replace?
3. How long before it is replaced?
I am not 100% sure that Second Life is yet a disruptive technology, but perhaps on the verge of it. As the inventor
Philip Rosedale states in his
Second Life video talk, "We are more like the Wild West than like Rome." Furthermore, in
an interview with Rosedale, (Lamont, 2009) he states that Second Life is in the first stage of at least three stages. Perhaps he is merely being humble, as Second Life could have begun to be a disruptive technology.
Second Life could be replacing games (Nintendo, GameBoy), virtual reality platforms, educational and training classrooms, office meeting and work collaboration areas, a streaming server (
allows for streaming audio without a streaming server), and even
Skype is mentioned as being replaced with equal or better sound but in a 3D meeting space.
Rosedale (2008) discusses how feedback from current users are consistently helping him to improve upon the concept by identifying the areas of lack and need. His futuristic mindset and drive to push this technology forward in time makes one speculate that he may even obsolete his own creation or come up with the second generation of Second Life. I would say it is too difficult to guestimate when another innovation may make Second Life obsolete. I think the next innovation may pop up as the next stage of processing, speed, power, and storage become faster and more efficient probably by jumping into a whole new realm that we don’t see today. Technological advances can sometimes seem to pop up at a drop of a hat or as Thornburg (in Laureate Education, 2009) said, like a wildcard, not knowing when it is coming, but when it does, "Look out."
4. What are the social benefits of Second Life and what might be the social implications of virtual worlds in my industry?
I hesitate to discuss the social benefits of Second Life. I think the negatives (too much make believe, hiding behind an identity, change of ethical/moral fiber, sitting at a computer too long, etc.) might outweigh the positives on a social level. But that would be a completely separate discussion. I am not saying Second Life is not beneficial for some areas. I often compare technology to a knife. Knives have a lot of great benefits (cooking, cutting, etc.), but if not used properly, they can be very detrimental. From my industry’s perspective, I can see how Second Life could be a helpful tool for training and simulation. Second Life could be a very inexpensive tool for learning, teaching, collaboration, and brainstorming in both the business and educational worlds.
Koh
Resources
Annotated bibliography of Second Life, http://web.ics.purdue.edu/~mpepper/slbib
Laureate Education, Inc. (Producer). (2009). Science Fiction. [DVD]. In emerging and future technology. (Available from MBS Direct Virtual Bookstore, http://www.mbsdirect.net/Index.htm).
Lamont, I. (2009). Interview with Second Life creator Philip Rosedale. http://www.thestandard.com/news/2009/01/30/interview-second-life-creator-philip-rosedale
Rosedale, P. (2008). Philip Rosedale on Second Life. http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html